A 4X RTS in action
Published on February 3, 2008 By Istari In GalCiv II News

2008-01-31_2053

If you like Galactic Civilizations you will probably like Sins of a Solar Empire. It combines 4X depth with real-time gameplay. It's unlike any RTS you've probably ever played before. It's not about how fast you click, it's about your strategy.

Check out this gameplay example to see what it's like.

 


Comments (Page 3)
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on Feb 07, 2008
"If you like Galactic Civilizations you will probably like Sins of a Solar Empire."

It looks interesting.

If you can pause it and still control things, like in Rise of Nations, I'd give it a shot, but I can't stand classic/typical RTS twitch gameplay with no pause, because I like to think about things, review things, and do it at my leisure. This is the main reason I prefer GalCiv and Civ over any RTS (although Rise of Nations is an awesome game - kind of a blend of RTS and Civ).
on Feb 07, 2008
If you can pause it and still control things, like in Rise of Nations, I'd give it a shot, but I can't stand classic/typical RTS twitch gameplay with no pause, because I like to think about things, review things, and do it at my leisure.


You can pause and issue orders while paused.
on Feb 07, 2008
I wasn't sure about Sins as I don't normally like RTS games. I don't like "click happy" games like that. Civ 4 and Gal Civ 2 are my staple with some Oblivion tossed in to take a break.

But Sins just looked too good to pass up so I took a chance and got it.

Wow have I not been disappointed. I am blown away how good this game is and how much fun I'm having playing it. It's heart pounding. I'm playing on normal and it's slow enough for me to keep up (you can play it on slow if you want) and now that I'm getting the UI down I may actually crank it up to fast for my next game.

It really is amazing to watch my 3 huge capital ship charge up their lasers and fire on the enemy. Brad noted once it's like watching Babylon 5 and it really is. I think to have fun I'm going to train up my 4th capital ship and go assult the main pirate base. In the meantime I can easily via the empire tree upgrade my labs and planetary improvements.

Once the demo comes out try this game. Honestly I'm not sure how I can plan GalCiv 2 again after this.
on Feb 08, 2008
I just picked this game up from best buy today. Let me say, guys you have a huge winner here. This game is as good as civ4 and galciv2. It really is! Excuse my language but damn this game is good! No doubt, no doubt this one is going to win reviewers hands over fists.  
on Feb 08, 2008
Speaking as a huge fan of GalCiv 2, I wish I'd waited for the demo on this one. I want to love it, I really do, but so far I just don't have any fun playing it. The zoomed in visuals are lovely, but I find it impossibly clunky to play anywhere near that level. In practice I have to play all the way zoomed out to stand any chance of keeping track of what's going on, and the icon view is neither as attractive nor as well designed and clear as that in GC2. Without the eye candy, it just seems bare bones and unengrossing compared to a full fledged strategy game. I'm going to keep trying, maybe I'll find something to love after awhile, but if you have any doubts I really recommend waiting for the demo. I feel like I misspent $50 and, unfortunately, I can't even sell the game because of the registration system.

I'm sure it's great for some folks, I guess it's just not the game for me. I guess there are worse things that giving an extra $50 to Stardock, though. It's not like I haven't gotten many times my money's worth out of GC2, DA, and TA after all.
on Feb 08, 2008
Is there going to be a demo?
on Feb 08, 2008

Is there going to be a demo?


They've said there will be, yes.
on Feb 08, 2008
For 25€, it's one of the best RTS out there - or more likely, the only one with the 'one more turn' syndrome.

I'm usually very wary of RTS games, but this feels more like a different take on GC2 than a traditional RTS. The upcoming patches should fix the pirate problem, so I wouldn't dismiss it entirely yet.
on Feb 09, 2008
Yeah, I give up. I dislike the mission system, after extended play the interface is still hopelessly awkward, and above all there's just nothing here that holds my interest or brings me into the game. I guess I'll uninstall and come back sometime down the road once lots of patching has been done to see if its any better. Again, no complaints about quality here, it's just very much not my game.
on Feb 09, 2008

I'm very suspicious about this game after watching the trailer. An RTS without a minimap?!? Zooming as compensation?!? So far I've never seen any RTS where this worked.

Unlike GC2, SOSE is playing in a genre with extremely high competition. Games like Companies of Heroes, Dawn of War, C&C3, etc. offer excellent graphics combined with excellent overview at the same time through the mini map.
Honestly, if the game can't be played without zooming then you didn't even reach the basics of an 'average' RTS.

The RTS crowd is not very forgiving. If the interface isn't good nobody will like the game even if the gameplay would be in principle good.

Maybe you should consider to turn SOSE in a TBS game if you can't handle the RTS basics. Better a good TBS game than a bad RTS.
on Feb 09, 2008
Companies of Heroes, Dawn of War, C&C3 ... aren't comparable to SoaSE. It's more 4X than traditional RTS. As such, I haven't had any need for a minimap yet. The Empire bar usually is a very good substitute.

Think more of what MoO3 should have been, only realtime instead of turnbased. (Gross oversimplification, but the only way to describe the gameplay I can come up with.)
on Feb 09, 2008
Note - Sins is flagged not to install on windows 2000
on Feb 09, 2008


I'm very suspicious about this game after watching the trailer. An RTS without a minimap?!? Zooming as compensation?!? So far I've never seen any RTS where this worked.

Unlike GC2, SOSE is playing in a genre with extremely high competition. Games like Companies of Heroes, Dawn of War, C&C3, etc. offer excellent graphics combined with excellent overview at the same time through the mini map.
Honestly, if the game can't be played without zooming then you didn't even reach the basics of an 'average' RTS.

The RTS crowd is not very forgiving. If the interface isn't good nobody will like the game even if the gameplay would be in principle good.

Maybe you should consider to turn SOSE in a TBS game if you can't handle the RTS basics. Better a good TBS game than a bad RTS.



But that's the thing. Sins *isn't* a "twitch" RTS. The person that can click the mouse the fastest *doesn't* win. The person with the best *strategy* will win. You have longer games, build up your empire, research technoligies and so forth. You can't think of this game as a traditional RTS because it's not. It's RT4X as they advertise it.

And the game doesn't need a mini-map. Just doesn't. The empire tree on the left is awesome and very easy to keep track of your entire empire. And I'm a turn based guy. The UI took a couple games for me to figure it out but I've gotten it now and as I posted above, I don't know if I could play Galciv again after being spoiled with the empire tree. One example: Had 2 huge battles going on in border planets. While I was keeping an eye on that I used the empire tree to queue up production on all my planets and set more ships to get built at my shipyard planet and as they get built they automatically would warp on in to the battle I was watching and join up with the fleet. And I never had to leave the battle to do all that. Fantastic.

Basically if you are on the fence I'd wait for the demo which they have said will be up in March.
on Feb 09, 2008
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on Feb 09, 2008
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