Everything you ever wanted to know about Stardock and Brad and more..
Published on November 15, 2006 By Istari In GalCiv II News

Gamasutra has an amazing 5 page interview with Stardock's Brad Wardell. In the interview, Brad covers everything from Xbox Live, classic PC games, Master of Magic, new Stardock games, and much more.

The interview was done over the phone so it's much more conversational than the typical interview would be.


Comments (Page 1)
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on Nov 15, 2006
GS: That would be great, but you might run into some licensing issues.

BW: Just the emulator, not the ROMs.


Spoken like a true gamer. People that give credence to the legal legitimacy of ancient, non-revenue generating games are wearing suits. MAME is the historical archive. History gives rise to new ideas.

As Atari so explicitly demonstrates, sitting on old licenses serves NOBODY.

I wasn't going to pickup DA until February but that interview changed my decision. I'll preorder by Monday.

Peace.
on Nov 15, 2006
wow. Tried 3x to goto the link with IE, and blamo everytime it crashs about 1/2 second after getting there.

Now to try firefox or mozilla...
on Nov 16, 2006
GS: As a developer, what do you think about the XNA?

BW: Oh, I love it. I'm not a real game developer; I'm a gamer who learned how to program so that I could make the games that I wanted to play. I figure the more they open it up for more people to make games, the better off we all are.



Wow, Brad's a very humble guy.
on Nov 16, 2006
GS: It was huge. I don't know why they haven't made any more. They made Baldur's Gate 2 and Icewind Dale.

BW: I'd buy a Baldur's Gate 3. Did you play Planescape Torment?

GS: Yeah.

BW: That game is awesome. Where's Planescape Torment 2?


I agree with that. Planescape Torment is probably the best computer game that I've ever played. Sadly, it didn't sell very well.
on Nov 16, 2006
Atari are camping on the XCOM liscense? Evil swines! I want UFO (first game) remade, it's still fun now despite the creaky UI, chunky movement and pixels. Oh for a modern technology version, I don't care if it isn't innovative its timeless!

Gotta say though, I thought Society was closer to release than it sounds, still another 18 months before any sort of beta? I'm guessing the server issues have put things back a bit? It's definitely something to get right, EVE-Online has got to be the textbook though, 150,000 subscribers all on one server, no shards. I love EVE for that even if there are bumps along the way.
on Nov 16, 2006
Planescape Torment is probably the best computer game that I've ever played. Sadly, it didn't sell very well.


I didn't like it much. Probably because I played it after Knights of the Old Republic--definitely the best rpg yet. Shame that it had to be done through Lucas.
on Nov 16, 2006
Well, I should probably rephrase that a bit. It isn't the best computer game that I've ever played (although it is one of them) but it has the best and most engaging story that I've ever seen in a computer game.
In fact, one person extracted all the dialogue from PST and edited it into a 273-page word-document, and it's imo still damn good.
I've never tried KotOR, will have to do it sometime.
on Nov 16, 2006
The game I'm looking forward to the most is Society, but it seems to have been moved back behind a fantasy game... Perhaps we could get a little update on the Society site?

G-Force
on Nov 16, 2006
Planetscape Torment appealed to RPG who liked to read a compelling original story. Not exactly the trend of the industry. So would a PT2 sell well worldwide ? Maybe not enought to make some good hard cash. But if a good part of it was sold with via stardock or equivallent, well THAT could do it.

Anyway, still waiting to give my hard earned money to buy a good remake of master of magic2.
on Nov 16, 2006
Planetscape Torment appealed to RPG who liked to read a compelling original story.


Who are you talking to? Planescape Torment was a good story but a horrible implementation of it. Knights of the Old Republic took a fantastic story and implemented it properly.

Normally, franchises like Star Wars and Star Trek suck. The secret to the success of KotOR is that Lucas was kept out of it.

Lucas eats babies.
on Nov 16, 2006
franchises like Star Wars and Star Trek suck


Several years ago, I was so desperate for a space-based 4x fix that I made the *horrible* mistake of buying one of those Star Trek things.

It was so awful I can't remember the full name, or much about the game itself other than the unbelievably bad UI choices that were all clearly made for "the franchise." Those lozenge-laden touchpads might look OK on the shows, but they bite in a PC game, and in DVD menus for that matter.
on Nov 16, 2006
Too much talk about consoles
on Nov 16, 2006

It was so awful I can't remember the full name


Birth of The Federation.

on Nov 16, 2006
Birth of The Federation.


Oi. The bitterness about wasted money is all coming back to me now...
on Nov 16, 2006
BOTF was a very good 4X game in my view,and got good press reviews at the time.
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