In the last couple of years computer users have heard a great deal desktop
mini-applications called "widgets". These mini-applications come in all shapes
and sizes. They come with the ability to both jazz up the user's desktop and
make it more functional at the same time. Many a desktop screenshot these
days is littered with calendars, clocks, stock tickers, and more all thanks to
the popularity of widgets. Even Apple jumped into the act with its release
of MacOS "Tiger" which comes with "Dashboard", a new layer that lets users run
widgets as part of the OS.
Widgets have gotten so much hype, particularly from Macintosh users, that
it's easy to forget that user created mini-applications on the desktop first got
started in the form of DesktopX back in 1999. Long before there was an
Apple Dashboard or a Konfabulator there was DesktopX. With DesktopX, end
users, with just a little knowledge of JavaScript or VB Script, could create,
well, pretty much anything they could imagine and have it exist on the standard
Windows desktop.
So it's probably not surprising that Stardock, the developers of DesktopX,
would be the first to take the widget-concept to the next level with gadgets.
Gadgets are identical to widgets in every way except for one critical
difference: unlike widgets, gadgets are truly stand-alone. They don't
require the user have DesktopX or Konfabulator or any other "parent" program
installed first. They run just like any other program. Gadgets also
maintain all the advantages of widgets -- low resource usage, easy creation,
visually exciting. Gadget creation is easy, developers simply export as a
"gadget" instead of as a "widget".
With
gadgets, the creator is in the driver's seat. For all the attention
widgets have received over the past couple of years, the various galleries of
widgets seem filled with little more than clocks, web-cam updates, weather
monitors and other simple things. The usefulness of widgets isn't lost on
companies but the licensing issues involved are. Consider this: Someone
makes a fantastically useful widget that took a lot of time to create. But
before they can get users to even try it out, they have to send them over to
some other website and download a 10+ megabyte widget-enabler such as the
DesktopX run-time or Konfabulator. The user is then expected to pay $15 to $20
for the enabler and they haven't even got to try out the widget. Such
licensing issues create significant barriers to widget adoption.
"We've had a resistance in companies adopting widget technologies because
companies don't want to have to license hundreds or thousands of copies of the
widget enabler," said Larry Kuperman, Director of Sales at Stardock Corp. "If
some company creates, for example, an internal messaging widget, they don't want
to also have to pay tens of thousands of dollars to use it. That's where
gadgets come in. They buy one copy of DesktopX Pro for $69.95 and then
create as many gadgets as they want."
DesktopX was originally released in 2000 and has been on
CNET's Download.com's most popular file download list for 240 consecutive
weeks (nearly 5 years straight) and now has nearly 3 million downloads on that
site alone. DesktopX was the first program of its kind to be released on
any platform. Despite this, many users were unfamiliar with DesktopX or of
the benefits of extending the computer desktop to support rich content until a
Macintosh program was released and popularized the term "widget" to describe
this rich content. With the release of DesktopX 3.1 Pro, Stardock hopes
that gadgets will resonate with both users and independent observers as solving
the licensing problem widgets have faced.
"There does occasionally seem to be a certain 'Invented on the Mac' mentality
out there," said Brad Wardell, President of Stardock Corp. "We've seen cases
where it is assumed that if something is released for the Mac, either by Apple
or a third party that it couldn't have been already availabl on the PC.
Even as movie studios were using DesktopX to create computer screens in movies
or companies were building kiosks and custom environments with DesktopX for
years, the wider world didn't seem to know about cool-looking, easy to create,
end-user desktop content until Macintosh users and developers 'discovered' and
coined the term 'widget' . But we think gadgets are a logical next step --
people make their cool and useful stuff and then export them to be used by
anyone without having to download anything extra."
To help encourage gadget creation, Stardock is about to launch a website
called DesktopGadgets.com.
This website will enable gadget makers to submit their creations to freely
distribute or sell. If they choose to sell their works, they simply name a price
and if it passes moderation, sales are split 50/50 between the site and the
developer. Since developers now have a stake in their creations rather
than having to send users to some other site to download a widget enabler,
Stardock hopes that more sophisticated and varied mini-applications will start
to be created. Stardock has been using gadgets for sometime such as the
auto-start programs on its software.
Moreover, since DesktopX is Windows-centric, Stardock has been aggressive
about incorporating Windows-specific technologies into DesktopX. For
example, future versions can be expected to leverage Microsoft's XAML as the
underlying language to describe gadgets. Thus gadget creation has many
advantages for ambitious software developers looking to create state-of-the-art
software quickly and easily.
So will gadgets trump widgets in the long-run? Only time will tell. If
Stardock has its way, gadgets will become the premiere way for developers to
distribute their mini-applications.
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